Elvendor : Human Race
Humans of King's Garden are the architects of ambition. Once fractured into rival kingdoms across the central continent, they were unified under the First King during the Pre-Doctrine era. From that unification emerged a culture driven by expansion, adaptation, and relentless pursuit of influence.
Unlike the elves who worship philosophy, or dwarves who revere the earth’s pulse, humans worship power in its many forms.
Elemental temples rise beside market squares; military academies stand near arcane towers. Their society blends faith, magic, and steel. Most humans are farmers, craftsmen, and traders—but the elite class, composed of the military and the Mage Guild, shapes the destiny of the world.
Humans are adaptable and dangerously curious. They are quicker to embrace new magical methods, including forbidden ones.
This curiosity helped build their empire—but it also opened doors to darker doctrines. Within their ranks, cults grow quietly, philosophies shift subtly, and ambition never sleeps.
A human adventurer from King’s Garden may seek glory, redemption, power, or escape from political entanglements.They are rarely neutral in the tides of history—they shape it, willingly or not.
Starting Racial Traits & Influences
- Body Influence: +1 Intelligence (Magic Power)
- Adaptive Mind: Gain +1 extra Skill Point at Level 1
- Craft Affinity: +10% efficiency when trading or negotiating with NPC merchants
Elemental Flexibility: No penalty when using non-attuned crystals (reduced to 75% instead of 50% power)
Control Area