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π¬ Wind Direction Card
The Wind Direction Card determines the dynamic wind flow across the battlefield.
Unlike simple directional systems, wind in Elvendor has both:
- A Starting Point
- An Ending Point
This creates a clear wind vector across the board.
π² How to Determine Wind Direction
Before the scenario begins:
- Roll 1× D12 → Starting Direction
- Roll 1× D12 → Ending Direction
The wind flows from the first result toward the second result.
Example:
- First roll: 3
- Second roll: 9
Wind flows from segment 3 across the board toward segment 9.
π If Both Rolls Are the Same
If both D12 rolls show the same number:
- Wind is considered unstable or swirling
- Wind speed is reduced by 1 (minimum 0)
- No directional bonus or penalty applies
This represents circular or chaotic airflow.
π How It Works on the Board
The Wind Direction Card is divided into 12 equal segments.
Each number represents a specific directional vector relative to the board layout.
Players place a Wind Arrow Token:
- Starting at the first number
- Pointing toward the second number
This visually indicates wind movement across the battlefield.
πͺ Wind Speed
Wind speed is determined separately using the Weather System.
Normal Mode (D6):
- 1–2 → Speed +1
- 3–4 → Speed +2
- 5–6 → Speed +3
Hard Mode:
- D6 value equals wind speed (1–6)
Heroic Mode:
- Roll 2D6 for extreme wind conditions
Wind Speed modifies the strength of directional effects.
β Gameplay Effects
πΉ Ranged Attacks
When attacking:
- With the wind → Minor range or accuracy bonus
- Against the wind → Minor penalty
- Crosswind → No bonus or penalty (optional slight deviation rule)
π Noise System Interaction
Noise travels differently depending on wind direction.
If noise travels:
- With the wind → Detection radius increases
- Against the wind → Detection radius decreases
- Crosswind → No change
This integrates directly with your Noise Value modifier system.
π₯ Environmental Interaction (Future Expansion)
Wind may:
- Spread fire
- Shift fog
- Influence crystal energy dispersion
- Affect airborne abilities
π― Design Purpose
This system:
- Prevents predictable combat
- Encourages positioning
- Creates tactical movement choices
- Enhances immersion
- Increases replayability
Because wind is directional and dynamic, each scenario feels different.