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π¦ Weather Status Card
The Weather Status Card determines the environmental conditions at the start of a scenario.
Weather affects:
- Visibility
- Detection
- Ranged combat
- Noise propagation
- Immersion and atmosphere
Weather is determined before the first round begins.
π² Step 1 – Determine Weather Condition
Roll 1× D6 and consult the table:
D6
Condition
1
Sunrise / Clear
2
Day / Fog
3
Day / Rain
4
Sunset / Clear
5
Night / Fog
6
Night / Rain
π Time of Day Effects
Sunrise
- Normal visibility
- No modifier
Day
- Maximum visibility
- No modifier
Sunset
- Slight visual obstruction
- Ranged attacks beyond medium range suffer minor penalty
Night
- Reduced visibility
- Detection range reduced
- Ranged attacks suffer penalty unless special vision ability is active
π« Fog Effects
- Reduces detection range by 1
- Ranged attacks beyond half range suffer penalty
- Line of sight limited in certain maps (optional advanced rule)
Fog increases tension and stealth viability.
π§ Rain Effects
- Ranged attacks suffer minor penalty
- Fire effects weakened
- Movement on certain terrain may require movement check (optional advanced rule)
Rain enhances sound dampening slightly.
π¬ Step 2 – Determine Wind Speed
Roll 1× D6.
Normal Mode
D6
Wind Speed Modifier
1–2
+1
3–4
+2
5–6
+3
Write the result in the Wind Speed box.
Wind Speed interacts with the Wind Direction Card and modifies ranged and noise effects.
π Step 3 – Determine Noise Modifier
Roll 1× D6.
Normal Mode
D6
Noise Modifier
1–2
+1
3–4
+2
5–6
+3
Write the result in the Noise box.
This value is added to the scenario’s base noise value.
π Noise System Interaction
Noise modifies enemy detection radius.
Example:
Base Spider Detection = 3 tiles
Noise +1 → 2 tiles
Noise +2 → 3 tiles
Noise +3 → 4 tiles
Higher noise means enemies react faster and from farther away.
β Difficulty Scaling
Hard Mode
Wind Speed uses full D6 value (1–6).
Heroic Mode
Wind Speed may be determined by 2D6 for extreme conditions.
π― Design Purpose
The Weather Status Card:
- Creates unpredictability
- Encourages tactical adaptation
- Alters detection and stealth
- Increases replayability
- Reinforces world immersion
Every scenario begins under different skies.