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🌦 Weather Status Card

The Weather Status Card determines the environmental conditions at the start of a scenario.

Weather affects:

  • Visibility

  • Detection

  • Ranged combat

  • Noise propagation

  • Immersion and atmosphere

Weather is determined before the first round begins.

🎲 Step 1 – Determine Weather Condition

Roll 1× D6 and consult the table:

D6

Condition

1

Sunrise / Clear

2

Day / Fog

3

Day / Rain

4

Sunset / Clear

5

Night / Fog

6

Night / Rain

πŸŒ… Time of Day Effects

Sunrise

  • Normal visibility

  • No modifier

Day

  • Maximum visibility

  • No modifier

Sunset

  • Slight visual obstruction

  • Ranged attacks beyond medium range suffer minor penalty

Night

  • Reduced visibility

  • Detection range reduced

  • Ranged attacks suffer penalty unless special vision ability is active

🌫 Fog Effects

  • Reduces detection range by 1

  • Ranged attacks beyond half range suffer penalty

  • Line of sight limited in certain maps (optional advanced rule)

Fog increases tension and stealth viability.

🌧 Rain Effects

  • Ranged attacks suffer minor penalty

  • Fire effects weakened

  • Movement on certain terrain may require movement check (optional advanced rule)

Rain enhances sound dampening slightly.

🌬 Step 2 – Determine Wind Speed

Roll 1× D6.

Normal Mode

D6

Wind Speed Modifier

1–2

+1

3–4

+2

5–6

+3

Write the result in the Wind Speed box.

Wind Speed interacts with the Wind Direction Card and modifies ranged and noise effects.

πŸ”Š Step 3 – Determine Noise Modifier

Roll 1× D6.

Normal Mode

D6

Noise Modifier

1–2

+1

3–4

+2

5–6

+3

Write the result in the Noise box.

This value is added to the scenario’s base noise value.

πŸ”Š Noise System Interaction

Noise modifies enemy detection radius.

Example:

Base Spider Detection = 3 tiles
Noise +1 → 2 tiles
Noise +2 → 3 tiles
Noise +3 → 4 tiles

Higher noise means enemies react faster and from farther away.

βš” Difficulty Scaling

Hard Mode

Wind Speed uses full D6 value (1–6).

Heroic Mode

Wind Speed may be determined by 2D6 for extreme conditions.

🎯 Design Purpose

The Weather Status Card:

  • Creates unpredictability

  • Encourages tactical adaptation

  • Alters detection and stealth

  • Increases replayability

  • Reinforces world immersion

Every scenario begins under different skies.