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π· Enemy Card
The Enemy Card represents all hostile creatures encountered in a scenario.
Unlike players, enemies do not use an Action Point system. They operate through a Behavior Script defined in the scenario.
Each enemy type has its own stat block and ability list.
π Enemy Stat Block
Each Enemy Card contains the following attributes:
Stat
Meaning
Move
Maximum tiles the enemy can move during its activation.
Element
Crystal alignment or elemental affinity (if any).
Actions
Number of scripted actions per activation.
Defense
Target number required to hit the enemy.
Saves
Threshold to resist conditions (e.g., 5+ on D6).
Alert
Detection value (used with Noise system).
Health
Hit Points. When reduced to 0, the enemy is defeated.
π§ Behavior System (Very Important)
Enemies do not spend Action Points.
Instead:
During the Enemy Phase, each enemy follows its Behavior Script:
Example:
- Detect target (based on Alert + Noise).
- Move toward nearest target.
- Attack if in range.
- Apply conditions if successful.
This keeps enemy flow fast and predictable while allowing difficulty scaling through stats.
βοΈ Ability Section
Each enemy lists its attacks or abilities with the following fields:
Field
Meaning
Ability Name
Name of the attack or skill
Hit
Required roll to hit (D6 unless specified)
Range
Tile range
Dmg
Damage dealt
Attacks
Number of hits performed
!
Special effect (often condition trigger)
π· Example: Spider
Stats:
- Move: 3
- Element: None (Scenario 1 basic spiders)
- Actions: 2
- Defense: 1
- Saves: 5+
- Alert: 4
- Health: 4
Abilities:
Bite (Melee)
- Hit: 4+
- Range: 1
- Damage: 1
- Attacks: 1
- Special: May apply Poison (if scenario defines it)
Poison Spit
- Hit: 5+
- Range: 4
- Damage: 1
- Attacks: 1
- Special: Applies Poison (1)
π Interaction With Systems
Enemy Cards interact directly with:
- π² D6 rolls (attacks, saves)
- π Noise System (Alert vs Player Noise)
- π¬ Weather modifiers
- π©Έ Condition System
- π§± Crystal Influence (from Scenario 2 onward)
- πΊ Map Spawn System (Map Cord Cards)
π― Design Philosophy
Enemy Cards are:
- Fast to read
- Easy to scale
- Script-driven
- Modular
- Expandable
Elite, Boss, and Crystal-Influenced enemies will simply:
- Increase stats
- Add elemental alignment
- Add condition triggers
- Gain passive abilities