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Design Purpose of the D20
The D20 is used when:
- A large range of outcomes is required
- Rare results should exist
- High variance improves replayability
- The result must feel meaningful or dramatic
It introduces wide probability spread while remaining clean and intuitive.
Each result from 1–20 has equal probability.
Primary Uses of the D20
1. Major Loot Tables
The D20 is ideal for:
- Legendary weapons
- Unique relics
- Crystal variants (rare tiers)
- Named artifacts
- Scenario-specific treasures
Example:
1–10 → Common
11–15 → Uncommon
16–18 → Rare
19 → Epic
20 → Legendary / Named Item
This preserves excitement and long-term progression.
2. Character Creation Variants
The D20 can be used for:
- Background origin tables
- Minor physical traits
- Personality hooks
- Unique starting advantages
- Companion quirks
This gives depth without forcing complexity.
3. Major Event Tables
When a scenario triggers a High Event or escalation moment:
- Invasion portals
- Boss modifiers
- Sudden environmental shifts
- Reinforcement waves
- Narrative twists
The D20 allows dramatic shifts without repeating outcomes too often.
4. Rare Crystal Effects
The D20 may determine:
- Crystal mutation results
- Special aura properties
- Instability effects
- Degradation behavior
- Attunement ripple outcomes
This keeps crystals mysterious and powerful.
Probability Philosophy
Unlike 2D6, the D20 is flat probability.
This means:
- No “most likely middle”
- True unpredictability
- Extremes are possible at any time
This die represents chaos, fate, and escalation.
When NOT to Use the D20
The D20 should NOT replace:
- D6 for action-based mechanics
- D12 for structured 1–12 tables
It is reserved for:
- High-impact systems
- Rare outcomes
- Deep customization
- Expansion-ready content
Summary
The D20 is the die of:
- Rare loot
- Major events
- Unique character elements
- High variance outcomes
It adds depth, replayability, and unpredictability to Elvendor without disrupting core balance.
If you want next:
- Wind Direction Token section
- Weather Board section
- Map Cord Cards section
- Event Tables explanation
- Companion System component
- Crystal Tokens