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D12 – Twelve-Sided Die

The D12 (twelve-sided die) is the primary die used for structured randomness in Elvendor.

It replaces the traditional use of 2D6 when a 1–12 range is required, ensuring that every number from 1 to 12 has equal probability, including the number 1.

This creates cleaner probability design and more balanced scenario tables.

Why the D12 Is Used Instead of 2D6

When rolling 2D6:

  • The minimum result is 2

  • The number 1 can never be rolled

  • Middle values (6–8) are more likely than edge values

This creates weighted probability.

In Elvendor, many tables require true 1–12 equal distribution.

The D12 ensures:

  • 1–12 range

  • Equal probability for every outcome

  • Cleaner table design

  • Predictable balancing for scenario creation

Primary Uses of the D12

1. Scenario Event Tables

The D12 determines:

  • Random events during scenarios

  • Environmental disruptions

  • Unexpected reinforcements

  • Beneficial discoveries

  • Narrative twists

Example structure:

  • 1–6 → Table I (Balanced / Neutral / Mild)

  • 7–12 → Table II (Aggressive / Dangerous / Escalation)

This allows the game to escalate naturally while remaining unpredictable.

2. Spawn Location Tables

The D12 is used with:

  • Map Coordinate Cards

  • Spawn Zone Determination

  • Reinforcement Entry Points

  • Dynamic enemy placement

Because the board is divided into 12 grid zones, the D12 integrates perfectly with your Map Cords system.

3. Major Loot Tables

When determining:

  • Equipment

  • Relics

  • Rare materials

  • Crystal variants

The D12 allows for a structured loot range without overwhelming complexity.

4. Directional Tables (When Needed)

Although wind direction uses a wheel, the D12 can also be used for:

  • Forced movement effects

  • Random scatter

  • Teleport or displacement mechanics

Design Philosophy

The D12 represents:

  • Structured randomness

  • Scenario-level decision making

  • Mid-scale unpredictability

  • Event escalation

It is more impactful than a D6, but not as expansive as a D20.

Summary

The D12 is the die of:

  • Scenario events

  • Spawn systems

  • Major random effects

  • Equal 1–12 distribution

It is the backbone of Elvendor’s procedural scenario design.


🎲 D20 – Twenty-Sided Die

The D20 (twenty-sided die) represents high-impact randomness in Elvendor.

It is used when broader possibility, deeper variation, or high-stakes outcomes are required.

Where the D6 governs moment-to-moment mechanics and the D12 structures scenario flow, the D20 governs scale, rarity, and destiny.

It is never used for:

  • Major scenario decisions

  • Large event tables

  • 1–12 outcome charts

Those are reserved for the D12.

The D6 exists to add subtle unpredictability without overwhelming the player.

Summary

The D6 is the die of:

  • Minor modifiers

  • Environmental variation

  • Tactical unpredictability

  • Short-term effects

It ensures that no scenario plays exactly the same, while keeping the game balanced and manageable.