D12 – Twelve-Sided Die
The D12 (twelve-sided die) is the primary die used for structured randomness in Elvendor.
It replaces the traditional use of 2D6 when a 1–12 range is required, ensuring that every number from 1 to 12 has equal probability, including the number 1.
This creates cleaner probability design and more balanced scenario tables.
Why the D12 Is Used Instead of 2D6
When rolling 2D6:
- The minimum result is 2
- The number 1 can never be rolled
- Middle values (6–8) are more likely than edge values
This creates weighted probability.
In Elvendor, many tables require true 1–12 equal distribution.
The D12 ensures:
- 1–12 range
- Equal probability for every outcome
- Cleaner table design
- Predictable balancing for scenario creation
Primary Uses of the D12
1. Scenario Event Tables
The D12 determines:
- Random events during scenarios
- Environmental disruptions
- Unexpected reinforcements
- Beneficial discoveries
- Narrative twists
Example structure:
- 1–6 → Table I (Balanced / Neutral / Mild)
- 7–12 → Table II (Aggressive / Dangerous / Escalation)
This allows the game to escalate naturally while remaining unpredictable.
2. Spawn Location Tables
The D12 is used with:
- Map Coordinate Cards
- Spawn Zone Determination
- Reinforcement Entry Points
- Dynamic enemy placement
Because the board is divided into 12 grid zones, the D12 integrates perfectly with your Map Cords system.
3. Major Loot Tables
When determining:
- Equipment
- Relics
- Rare materials
- Crystal variants
The D12 allows for a structured loot range without overwhelming complexity.
4. Directional Tables (When Needed)
Although wind direction uses a wheel, the D12 can also be used for:
- Forced movement effects
- Random scatter
- Teleport or displacement mechanics
Design Philosophy
The D12 represents:
- Structured randomness
- Scenario-level decision making
- Mid-scale unpredictability
- Event escalation
It is more impactful than a D6, but not as expansive as a D20.
Summary
The D12 is the die of:
- Scenario events
- Spawn systems
- Major random effects
- Equal 1–12 distribution
It is the backbone of Elvendor’s procedural scenario design.
🎲 D20 – Twenty-Sided Die
The D20 (twenty-sided die) represents high-impact randomness in Elvendor.
It is used when broader possibility, deeper variation, or high-stakes outcomes are required.
Where the D6 governs moment-to-moment mechanics and the D12 structures scenario flow, the D20 governs scale, rarity, and destiny.
It is never used for:
- Major scenario decisions
- Large event tables
- 1–12 outcome charts
Those are reserved for the D12.
The D6 exists to add subtle unpredictability without overwhelming the player.
Summary
The D6 is the die of:
- Minor modifiers
- Environmental variation
- Tactical unpredictability
- Short-term effects
It ensures that no scenario plays exactly the same, while keeping the game balanced and manageable.