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🩸 Condition Cards
Condition Cards represent temporary status effects applied to a character as a result of:
- Enemy attacks
- Environmental hazards
- Events
- Abilities
- Crystal effects
Conditions alter a character’s available actions, movement, perception, or survivability.
📜 General Rules
1️⃣ Maximum Conditions
- A character may have maximum 2 active Conditions.
- If a third Condition would be applied:
- It is ignored.
- No replacement occurs.
2️⃣ Condition Stacking
Different Conditions may stack.
Example:
- Poisoned + Blinded = valid.
- Fear + Trapped = valid.
Identical Conditions do not stack unless specifically stated.
3️⃣ Condition Tiers
Some abilities may apply:
- Minor
- Standard
- Major
If not specified, apply Standard Tier.
4️⃣ Duration Tracking
Duration is counted in:
- Full rounds
- Or until a specific trigger occurs
When duration ends, remove the Condition Card immediately.
🃏 Example: INVISIBLE
Effect:
Cannot be targeted unless adjacent.
Penalty:
None.
Duration:
Standard (2 Rounds)
Notes:
Ends immediately if the character performs an Attack action.
Now I will format the remaining core Conditions using the structure of your card template.
💤 UNCONSCIOUS
Effect:
Character cannot perform any actions.
Penalty:
All actions skipped.
Duration:
Standard (1 Round)
Notes:
Character remains standing in place.
Cannot Dodge, Parry, or react.
After duration ends, loses 1 additional action on next turn.
🪨 PETRIFIED
Effect:
Character cannot perform actions or reactions.
Penalty:
All actions skipped.
Duration:
Standard (2 Rounds)
Notes:
Character cannot be moved voluntarily.
Immune to Fear and Blinded while petrified.
🪤 TRAPPED
Effect:
Character is immobilized but conscious.
Penalty:
Loses 1 action (must attempt to break free first).
Duration:
Standard (1 Round)
Notes:
First action of turn is automatically consumed attempting escape.
👁 BLINDED
Effect:
Vision lost.
Penalty:
- Lose 1 action immediately.
- Before any action, must:
- Roll D12 for direction.
- Move half MOV in that direction.
Duration:
Standard (1 Round)
Notes:
Cannot perform ranged attacks.
🔊 DEAFENED
Effect:
Hearing lost.
Penalty:
Noise generated by character increases by +1.
Duration:
Standard (1 Round)
Notes:
Cannot detect sound-based events.
☠ POISONED
Effect:
Damage over time.
Penalty:
Take X damage per round.
Duration:
Standard (2 Rounds)
Notes:
Does not consume actions.
😱 FEAR
Effect:
Character loses control.
Penalty:
All actions replaced with forced movement.
For each action:
- Roll D12 for direction.
- Move half MOV.
Duration:
1 Round only.
Notes:
Cannot perform reactions.
👤 INVISIBLE (as shown)
Effect:
Cannot be targeted unless adjacent.
Duration:
2 Rounds
Ends if attack is performed.