[Home] - [Rules]

πŸ§™ Player Character Sheet

The Player Character Sheet represents your hero in Elvendor.
It contains all core statistics, combat values, abilities, progression tracking, and equipment information necessary to play the game.

This sheet evolves as the character gains experience, levels up, acquires gear, and becomes stronger.

πŸ“œ Sheet Structure Overview

The Player Character Sheet is divided into the following sections:

🧾 Identity Section

  • Name – Player-chosen character name.

  • Class – Warrior, Ranger, Mage, Cleric, etc.

  • Level – Current character level.

  • XP – Experience Points accumulated.

πŸ“Š Core Attributes

These define the character’s baseline performance.

Stat

Meaning

MOV

Maximum tiles you may move with a Move action.

ATT

Base attack value used to resolve hits.

ACT

Number of Actions per turn.

DEF

Defensive value against enemy attacks.

SAV

Save threshold (e.g., 4+ on a D6).

HLT

Health points. When reduced to 0, character falls Unconscious.

πŸ”₯ Secondary Attributes

These vary by class and may interact with abilities or conditions.

Stat

Meaning

RAGE

Resource for Warrior abilities.

STEALTH

Detection threshold (e.g., 4+ to avoid detection).

ARMOR

Damage reduction value.

DURABILITY

Equipment durability rating (ties into item degradation system).

🧠 Abilities & Skills Section

The lower section of the sheet tracks all usable abilities.

Columns:

  • Type – Basic / Skill / Spell / Passive / Ultimate

  • Ability – Name of the ability

  • HIT – Required roll to hit (if applicable)

  • RG – Range

  • DAM – Damage dealt

  • ATT – Number of attacks

  • EXTRA – Special rule or effect

This allows each class to scale differently while using the same system structure.

βš™οΈ How It Integrates With Other Systems

The Player Sheet interacts directly with:

  • 🎲 Dice System (D6, D12, D20)

  • 🌬 Wind & Weather modifiers

  • πŸ”Š Noise System

  • πŸ—Ί Map Spawn System

  • πŸƒ Action Cards

  • 🩸 Condition Cards

  • 🧱 Crystal Effects

  • 🐺 Companion System

Every system feeds into or modifies values on this sheet.

🎯 Combat Resolution Example

  • Player uses Attack Action (cost 1 Action).

  • Rolls based on HIT requirement.

  • Damage applied.

  • Armor reduces damage.

  • Conditions may trigger.

  • Noise may increase.

Everything originates from this sheet.

βš”οΈ Design Philosophy

The Character Sheet is designed to:

  • Be simple to read.

  • Scale into complexity as levels increase.

  • Allow future expansion (new stats, resources, crystal alignment fields).

  • Support class differentiation without system bloat.

We are building something very modular and expandable here.

πŸ”” Reminder (as promised):

After we finish documenting components, we must:

  • Fully re-integrate Condition stacking into this sheet.

  • Decide where active Conditions are tracked (token area? side tracker?).

  • Clarify interaction between Armor, Durability, and Condition effects.

  • Add Crystal Affinity field if needed.

  • Confirm if SAV uses D6 only or scales later.