Elvendor :Dwarves

The Dwarves were the first to deliberately mine and shape crystals. In the Shattered Delve, they uncovered deep crimson crystals that incited brutal blood-feuds. From this disaster emerged two philosophies: the Hammer Doctrine (domination) and the Stone Doctrine (understanding).

The Dwarves of the Southern and Island Territories are a race carved from stone and discipline. Their cities rise from mountains and descend into cavernous depths where ancient crystals pulse beneath the earth.

Dwarven society is divided between two philosophies: the Ironbound and the Stone Shamans. The Ironbound are miners, smiths, and warriors—unyielding and proud.
The Stone Shamans study the spiritual resonance of crystals and elemental forces, not to dominate them, but to understand their rhythm.

 

Unlike humans, dwarves do not seek expansion. They seek mastery of their domain.Their loyalty is absolute once earned, but betrayal is remembered for generations.

Dwarves believe crystals are the breath of the world’s bones. To cut a crystal is sacred; to misuse one is blasphemy. Their ritual of Attunement takes place in deep sanctums wherethe elemental echoes are strongest.


A dwarven adventurer may leave home to prove strength, reclaim lost mines,
or investigate corruption spreading through ancient crystal veins.

Starting Racial Traits & Influences

  • Body Influence: +1 Armor (Flat Damage Reduction)
  • Stone Resilience: +2 Maximum Health at Level 1
  • Mining Expertise: +15% efficiency when harvesting crystal nodes or ores
  • Crystal Stability: Crystal durability degrades 25% slower when carried by a dwarf

Controlled Area